Why your bass sounds bad in the mix (and how to fix it)
Bass range, harmonics and the clash with the kick.
A blog on mixing and mastering
Bass range, harmonics and the clash with the kick.
What transients are, why EQ can't pull them out of a dull kick, and two ways to get the attack back: layer a click with Snapback or use a transient shaper in delta mode.
Processing, routing and five main buses.
51 techniques in the tier list. Our ratings from L to F.
Mixing live drums the Andrew Scheps way: almost no direct compression, three parallel buses (Drum Crush, Drums Dirt, Kick+Snare Crush) and automation by song section.
Demos arrive at around −5 or −6 LUFS and sound louder than the mix. What that loudness costs, how to keep the demo's character, and what Spotify really does with −14 LUFS.
How to mix backing vocals and doubles: what to get right when recording, a fast way to edit doubles with OTT, why Melodyne goes first, and taming sibilants.
Why put a bitcrusher on a vocal: how dropping to 13–15 bits removes excess detail, helps the voice sit in the arrangement, and where the noise starts to show.
Mono compatibility in the headphone era, LR vs Mid-Side mixes, listening to L, R, Mid and Side separately, and pushing an instrument back without reverb.
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How they got into the profession and landed their first big projects, why a dirty sound is actually demanding engineering work, the main technical problem of the SoundCloud scene, and how Skryptonite changed the approach to mixing in Russian hip-hop.
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